Since your experience on LiquidSky substantially depends on your network performance, you may want to learn some of the useful terminology to better understand a problem you may be facing if your experience is not smooth.
A packet is a piece of information sent down your ADSL line. For instance when you visit a website it will be sent to you in packets, which your computer then puts together again and reconstructs it into a web page.
Any packet loss is generally a bad thing, and could adversely affect your connection.
A ping sends special packets of information to a computer and then waits for a response back. Imagine how sonar works, ping was actually based on sonar but tries to find computers over networks rather than actual objects. Ping is usually affected by the distance between your location and the destination your signal is traveling to, your network speed and the rout your signal takes to reach destination - the more obstacles it hits and the longer rout it needs to take, the higher your ping will be.
This is a packet that does not reach it's destination. It is generally considered a bad thing since if a packet is lost, it will take more time to resend that packet and increase the overall time it takes to download a web page for example.
If you're experiencing constant packet loss you should probably seek for a better router.
This is the difference between the minimum and maximum latency results of a ping test. It is useful to see how varied the latency results are so that network stability and broadband stability can be determined.
Generally, jitter should be lower than 25 milliseconds.
Latency describes how much time it takes for a packet of data to get from one designated point to another. In some cases, latency is measured by sending a packet of data that is returned to the sender. The round-trip time is considering latency. Ideal latency is zero or as close as possible.
The average latency is around 100 milliseconds although less than 25 ms is desired.